Human-Computer Interaction - INTERACT 2019 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I /
The four-volume set LNCS 11746-11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these...
| Corporate Author: | |
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| Other Authors: | , , , , , |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
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| Edition: | 1st ed. 2019. |
| Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
11746 |
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Accessibility Design Principles
- A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines
- Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience
- Towards Reliable Accessibility Assessments of Science Center Exhibits
- Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials
- User Study: A Detailed View on the Effectiveness and Design of Tactile Charts
- Assistive Technology for Cognition and Neurodevelopment Disorders
- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism
- Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders
- Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia
- ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders
- S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD
- Assistive Technology for Mobility and Rehabilitation
- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients?
- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' Mobility
- Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users
- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD
- Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities
- Assistive Technology for Visually Impaired
- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs
- Factors that impact the acceptability of on-body interaction by users with visual impairments
- Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input
- Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision
- Perception of tactile symbols by visually impaired older adults
- Co-design and Design Methods
- Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation?
- Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies
- P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD)
- Technology, Theatre and Co-Design: Impact and Design Considerations
- Visual Fixations Duration as an Indicator of Skill Level in eSports
- Crowdsourcing and Collaborative Work
- #TheDay: Triggering User Generated Videos in Participatory Media Productions
- A Literature Review of the Practice of Educating Children about Technology Making
- Effect of Cognitive Abilities on Crowdsourcing Task Performance
- Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform
- Participatory Evaluation of Human-Data Interaction Design Guidelines
- Cyber Security and e-voting Systems
- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain
- Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations
- Mouse Behavior as an Index of Phishing Awareness
- Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components
- Social Engineering and Organisational Dependencies in Phishing Attacks
- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating
- Design Methods
- Design Requirements of Tools Supporting Reflection on Design Impact
- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution
- Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach
- Integrating Personas and Use Case Models
- Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface
- Design Principles for Safety/Critical Systems
- Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems
- Detecting and Infuencing Driver Emotions using Psycho-physiological Sensors and Ambient Light
- Evaluating mixed reality notifications to support excavator operator awareness
- Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers
- On the reliability and factorial validity of the Assessment Scale for Creative Collaboration.