Human-Computer Interaction - INTERACT 2019 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II /
The four-volume set LNCS 11746-11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these...
| Corporate Author: | |
|---|---|
| Other Authors: | , , , , , |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
|
| Edition: | 1st ed. 2019. |
| Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
11747 |
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- E-commerce
- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity
- Does the pop-out make an effect in the product selection of signage vending machine?
- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping
- How to improve the interaction design of NFC payment terminals?
- Places for News: A Situated Study of Context in News Consumption
- Education and HCI Curriculum I
- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course
- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes
- How do typically developing children and children with ASD play a tangible game?
- StatPlayground: A Sandbox for Learning Practical Statistics
- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop
- Education and HCI Curriculum II
- Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement
- Evaluation of a Massive Online Course forum: design issues and their impact on learners' support
- Kahaniyan - Designing for Acquisition of Urdu as a Second Language
- On making, tinkering, coding and play for learning: A review of current research
- Rexy, a configurable application for building Virtual Teaching Assistants
- Two-way gaze sharing in remote teaching
- Eye-gaze Interaction
- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration
- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study
- ScaffoMapping: Assisting Concept mapping for video learners
- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze
- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm
- Games and Gamification
- "I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences
- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics
- Fall-Prevention Exergames using Balance Board Systems
- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing
- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children?
- Understanding the Digital and Non-digital Participation by the Gaming Youth
- Human-robot Interaction and 3D Interaction
- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure
- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures
- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration
- Towards Participatory Design of Social Robots
- User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions
- Information Visualization
- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias
- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users
- Customizing Websites through Automatic Web Search
- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams
- Information Visualization and Augmented Reality
- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions
- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles
- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling
- Dissecting Pie Charts
- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality
- Interaction Design for Culture and Development I
- "Why would you buy from a stranger?" Understanding Saudi citizens' Motivations and Challenges in Social Commerce
- Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc
- Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka
- Fostering interaction between locals and visitors by designing a community-based tourism platform on a Touristic Island
- Ustaad: A Mobile Platform for teaching illiterates.