Human-Computer Interaction - INTERACT 2019 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part III /
The four-volume set LNCS 11746-11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these...
| Συγγραφή απο Οργανισμό/Αρχή: | |
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| Άλλοι συγγραφείς: | , , , , , |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
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| Έκδοση: | 1st ed. 2019. |
| Σειρά: | Information Systems and Applications, incl. Internet/Web, and HCI ;
11748 |
| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Interaction Design for Culture and Development II
- A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites
- A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India
- Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street
- Towards Safe Spaces Online: A Study of Indian Matrimonial Websites
- What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World
- Interaction Design for Culture and Development III
- An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading
- Child-Generated Personas to Aid Design across Cultures
- How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students
- ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums
- Sugar ka Saathi - A Case Study Designing Digital Self-Management Tools for People Living with Diabetes in Pakistan
- Interaction in Public Spaces
- Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites
- Instant Rephotography
- Personal Digital Signage for Shared Spaces
- SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions
- TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits
- Interaction Techniques for Writing and Drawing
- Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams
- Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning
- Search Support for Exploratory Writing
- Visual Methods for the Design of Shape-Changing Interfaces
- Methods for User Studies
- An Approach to Identifying What Has Gone Wrong in a User Interaction
- Analyzing Online Videos: a Complement to Field Studies in Remote Locations
- Evidence Humans Provide When Explaining Data-Labeling Decisions
- How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case
- Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool
- Mobile HCI
- A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles
- Effect of Ambient Light on Mobile Interaction
- Effects of Prompts on In-Situ Science Reflection on Smartwatches
- Investigating Screen Reachability on an Articulated Dual-Display Smartphone
- Short paper: initial recommendations for the design of privacy management tools for smartphones
- Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose
- Personalization and Recommender Systems
- "I really don't know what 'thumbs up' means": Algorithmic Experience in Movie Recommender Algorithms
- Following wrong suggestions: self-blame in human and computer scenario
- Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification
- Social Influence Scale for Technology Design and Transformation
- Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching
- Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction?
- Pointing, Touch, Gesture and Speech-based Interaction Techniques
- A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment
- Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture
- FittsFarm: Comparing Children's Drag-and-Drop Performance Using Finger and Stylus Input on Tablets
- Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance
- WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications
- Social Networks and Social Media Interaction
- Frameworks for Studying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism
- FriendGroupVR: Design concepts using virtual reality to organize social network friends
- Investigating the Use of an Online Peer-to-Peer Car Sharing Service
- You talkin' to me? A practical attention-aware embodied agent.