HCI International 2019 - Late Breaking Papers 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings /

This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Stephanidis, Constantine (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Information Systems and Applications, incl. Internet/Web, and HCI ; 11786
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 08180nam a2200601 4500
001 978-3-030-30033-3
003 DE-He213
005 20191022054130.0
007 cr nn 008mamaa
008 190830s2019 gw | s |||| 0|eng d
020 |a 9783030300333  |9 978-3-030-30033-3 
024 7 |a 10.1007/978-3-030-30033-3  |2 doi 
040 |d GrThAP 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZG  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
072 7 |a UYZG  |2 thema 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 4.019  |2 23 
245 1 0 |a HCI International 2019 - Late Breaking Papers  |h [electronic resource] :  |b 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings /  |c edited by Constantine Stephanidis. 
250 |a 1st ed. 2019. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2019. 
300 |a XXI, 612 p. 274 illus., 234 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 11786 
505 0 |a User experience design and evaluation -- Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction -- The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design -- Design Techniques of Ambient Media Advertisements and Message Comprehension -- How to Define the Passenger's Hazard Perception Level by Combining Subjective and Objective Measures -- Applying Co-Creation Principles to Requirement Elicitation in Manufacturing -- Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images -- Systematic mapping study: use of design science in creation and evaluation of UX artifacts -- Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages -- Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology -- Information, visualization and decision making -- Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices -- Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis -- CiSA: An Inclusive Chatbot Service for International Students and Academics -- Some Mathematical and Practical Aspects of Decision-Making Based on Similarity -- Explorative Visualization of Food Data to Raise Awareness of Nutritional Value -- A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality -- Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews -- Virtual and Augmented Reality -- Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective -- Stereohaptics Toolkit for Dynamic Tactile Experiences -- A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction -- The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits -- Through the Realities of Augmented Reality -- Learning and Games -- Development of a Puzzle Game to Learn Coding for Elementary Students -- Which Virtual Piano Keyboard for Children with Autism? A Pilot Study -- ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows -- An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players -- The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks -- Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment -- Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers -- Recommender Systems for an Enhaced Mobile e-Learning -- Human and task models in HCI -- Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment -- Interface design for Boccia robot considering operation characteristic -- Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment -- Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model -- Modeling Drone Crossing Movement with Fitts' Law -- Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers -- Design and user experience case studies -- Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry -- Frictionless Web Payments with Cryptographic Cardholder Authentication -- A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis -- Impacts of emotional ambient sounds on face detection sensitivity -- Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies -- When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors -- NTSB Investigation of Weather-Related Aviation Incidents and Accidents -- HCI, innovation and society -- Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App -- UX Analysis of the North Korean Information Technology -- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy -- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries -- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018. 
520 |a This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings. The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies. . 
650 0 |a User interfaces (Computer systems). 
650 0 |a Optical data processing. 
650 0 |a Artificial intelligence. 
650 0 |a Computer organization. 
650 0 |a Education-Data processing. 
650 0 |a Application software. 
650 1 4 |a User Interfaces and Human Computer Interaction.  |0 http://scigraph.springernature.com/things/product-market-codes/I18067 
650 2 4 |a Image Processing and Computer Vision.  |0 http://scigraph.springernature.com/things/product-market-codes/I22021 
650 2 4 |a Artificial Intelligence.  |0 http://scigraph.springernature.com/things/product-market-codes/I21000 
650 2 4 |a Computer Systems Organization and Communication Networks.  |0 http://scigraph.springernature.com/things/product-market-codes/I13006 
650 2 4 |a Computers and Education.  |0 http://scigraph.springernature.com/things/product-market-codes/I24032 
650 2 4 |a Computer Appl. in Social and Behavioral Sciences.  |0 http://scigraph.springernature.com/things/product-market-codes/I23028 
700 1 |a Stephanidis, Constantine.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783030300326 
776 0 8 |i Printed edition:  |z 9783030300340 
830 0 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 11786 
856 4 0 |u https://doi.org/10.1007/978-3-030-30033-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (Springer-11645)