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01954nam a22004215i 4500 |
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978-3-211-99178-7 |
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101127s2011 au | s |||| 0|eng d |
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|a 9783211991787
|9 978-3-211-99178-7
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|a 10.1007/978-3-211-99178-7
|2 doi
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|d GrThAP
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|a QA76.575
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|a UG
|2 bicssc
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|a COM034000
|2 bisacsh
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|a 006.7
|2 23
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|a Virtual Realities
|h [electronic resource] :
|b Dagstuhl Seminar 2008 /
|c edited by Guido Brunnett, Sabine Coquillart, Greg Welch.
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|a Vienna :
|b Springer Vienna :
|b Imprint: Springer,
|c 2011.
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|a XIII, 251 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
|2 rda
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|a This book comprises articles by some of the well-known international experts presented at the 2008 Dagstuhl seminar on Virtual Reality (VR). The articles include position statements, subjects discussed during the seminar, and relevant research covering the following topics: constrained 3D user interfaces, social gaming and learning applications, future VR software platforms, the next generation of augmented reality systems the importance of experiential fidelity, and fundamental methods to compelling applications. .
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|a Computer science.
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|a Multimedia information systems.
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|a Computer Science.
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|a Multimedia Information Systems.
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|a Brunnett, Guido.
|e editor.
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|a Coquillart, Sabine.
|e editor.
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|a Welch, Greg.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783211991770
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|u http://dx.doi.org/10.1007/978-3-211-99178-7
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a Computer Science (Springer-11645)
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