Agent-based Modeling and Simulation in Archaeology
Gabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he developed multiple models on prehistoric salt mining...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2015.
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Σειρά: | Advances in Geographic Information Science,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- Explaining the past with ABM: on modeling philosophy
- Modeling archaeology: origins of the artificial Anasazi Project and beyond
- Agent-based simulation in archaeology: a characterization
- Reproducibility
- Geosimulation: modeling spatial processes
- Large simulations and small societies: high performance computing for archaeological simulations
- Mining with agents: modeling prehistoric mining and prehistoric economy
- Modeling settlement rank-size fluctuations
- Understanding the iron age economy: sustainability of agricultural practices under stable population growth
- Simulating Patagonian territoriality in prehistory: space, frontiers and networks among hunter-gatherers
- How did sugarscape become a whole society model?.