Quality of Experience Advanced Concepts, Applications and Methods /

This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services, and applies these to various fields of communication and media technologies. The editors bring together numerous ke...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Möller, Sebastian (Επιμελητής έκδοσης), Raake, Alexander (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2014.
Σειρά:T-Labs Series in Telecommunication Services,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Quality of Experience  |h [electronic resource] :  |b Advanced Concepts, Applications and Methods /  |c edited by Sebastian Möller, Alexander Raake. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2014. 
300 |a XV, 434 p. 66 illus., 41 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a T-Labs Series in Telecommunication Services,  |x 2192-2810 
505 0 |a Concepts: Motivation and Introduction -- Quality and Quality of Experience -- Quality of Experience vs. User Experience -- Cognitive Processes in Quality of Experience -- Factors influencing Quality of Experience -- Features of Quality of Experience -- Temporal Development of Quality of Experience -- Quality of Service vs. Quality of Experience -- Business Perspective on Quality of Experience -- Applications and Methods -- Speech Communication -- Synthetic Speech Output -- Audio-visual Communication -- Audio Transmission -- 3D Audio Presentation -- Video Steaming -- 3D Video Presentation -- Mobile Video Streaming -- Web Browsing -- Mobile Interaction -- Services including Sensory Effects -- Gaming -- Multimedia Learning -- QoE-based Network and Application Management. 
520 |a This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services, and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume. . 
650 0 |a Engineering. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Electrical engineering. 
650 1 4 |a Engineering. 
650 2 4 |a Signal, Image and Speech Processing. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Communications Engineering, Networks. 
700 1 |a Möller, Sebastian.  |e editor. 
700 1 |a Raake, Alexander.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319026800 
830 0 |a T-Labs Series in Telecommunication Services,  |x 2192-2810 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-02681-7  |z Full Text via HEAL-Link 
912 |a ZDB-2-ENG 
950 |a Engineering (Springer-11647)