Advances in Computer Entertainment 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings /

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed a...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Reidsma, Dennis (Επιμελητής έκδοσης), Katayose, Haruhiro (Επιμελητής έκδοσης), Nijholt, Anton (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2013.
Σειρά:Lecture Notes in Computer Science, 8253
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Advances in Computer Entertainment  |h [electronic resource] :  |b 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings /  |c edited by Dennis Reidsma, Haruhiro Katayose, Anton Nijholt. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2013. 
300 |a XXVI, 668 p. 284 illus.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 8253 
505 0 |a New devices -- Evaluation and user studies -- Games as interface to serious applications -- Creating immersion -- Interfaces -- New experiences -- Procedural approaches and AI -- Theory. 
520 |a This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. 
650 0 |a Computer science. 
650 0 |a Computer communication systems. 
650 0 |a Algorithms. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer graphics. 
650 1 4 |a Computer Science. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Algorithm Analysis and Problem Complexity. 
650 2 4 |a Computer Communication Networks. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
700 1 |a Reidsma, Dennis.  |e editor. 
700 1 |a Katayose, Haruhiro.  |e editor. 
700 1 |a Nijholt, Anton.  |e editor. 
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776 0 8 |i Printed edition:  |z 9783319031606 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 8253 
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