Innovative Practices in Teaching Information Sciences and Technology Experience Reports and Reflections /

University teaching and learning has never been more innovative than it is now. This has been enabled by a better contemporary understanding of teaching and learning. Instructors now present situated projects and practices to their students, not just foundational principles. Lectures and structured...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Carroll, John M. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2014.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Introduction
  • The Karate Kid Method of Problem Based Learning
  • Hungry Wolves, Creepy Sheepies: The Gamification of the Programmer's Classroom
  • Teaching and Learning in Technical IT Courses
  • Towards an Egalitarian Pedagogy for the Millennial Generation: A Reflection
  • Higher Education Classroom Community Game: Together We Are Smarter
  • The Tinker Toy Challenge – Peeking Under the Cloak of Invisibility in Information System Design
  • Learning by Design
  • Teaching Structured Analytical Thinking with Data using Visual-analytic Tools
  • The Analytic Decision Game
  • Cyber Forensic War Room: An Immersion into IT Aspects of Public Policy
  • Semester Projects on Human-Computer Interaction as Service and Outreach
  • Enterprise Integration: An Experiential Learning Model
  • Immersive Learning
  • Leveraging Mobile Technology to Enhance both Competition and Cooperation in an Undergraduate
  • Teaching Information Security with Virtual Laboratories
  • Using Video to Establish Immediacy with Students in Distance Education Courses
  • Reflections on Blended Learning
  • Chronicles of the Partially Distributed Team Project: Learning to Teach Students to Collaborate in Global Teams.