Digital Media A Problem-solving Approach for Computer Graphics /

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Elias, Rimon (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2014.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02715nam a22004575i 4500
001 978-3-319-05137-6
003 DE-He213
005 20151204160328.0
007 cr nn 008mamaa
008 140327s2014 gw | s |||| 0|eng d
020 |a 9783319051376  |9 978-3-319-05137-6 
024 7 |a 10.1007/978-3-319-05137-6  |2 doi 
040 |d GrThAP 
050 4 |a T385 
072 7 |a UML  |2 bicssc 
072 7 |a COM012000  |2 bisacsh 
082 0 4 |a 006.6  |2 23 
100 1 |a Elias, Rimon.  |e author. 
245 1 0 |a Digital Media  |h [electronic resource] :  |b A Problem-solving Approach for Computer Graphics /  |c by Rimon Elias. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2014. 
300 |a XXXVI, 686 p. 314 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Preface -- List of Abbreviations -- List of Examples -- List of Problems -- Introduction -- 2D Graphics -- Transformations in 2D Space -- 3D Solid Modeling -- Transformations in 3D Space -- Curves -- Surfaces -- Projections -- View Transformations -- Visibility -- Illumination, Lighting and Shading -- Mapping Techniques -- Color Spaces -- Linear Algebra -- Coordinate Systems -- Index. 
520 |a Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphics, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 0 |a Computer-aided engineering. 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer-Aided Engineering (CAD, CAE) and Design. 
650 2 4 |a Media Design. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319051369 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-05137-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)