Computer Games Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers /

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selec...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Cazenave, Tristan (Επιμελητής έκδοσης), Winands, Mark H.M (Επιμελητής έκδοσης), Iida, Hiroyuki (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2014.
Σειρά:Communications in Computer and Information Science, 408
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Computer Games  |h [electronic resource] :  |b Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers /  |c edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2014. 
300 |a XI, 133 p. 24 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Communications in Computer and Information Science,  |x 1865-0929 ;  |v 408 
505 0 |a Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing. 
520 |a This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing. 
650 0 |a Computer science. 
650 0 |a Computers. 
650 0 |a Artificial intelligence. 
650 0 |a Personal computers. 
650 1 4 |a Computer Science. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Personal Computing. 
650 2 4 |a Theory of Computation. 
700 1 |a Cazenave, Tristan.  |e editor. 
700 1 |a Winands, Mark H.M.  |e editor. 
700 1 |a Iida, Hiroyuki.  |e editor. 
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776 0 8 |i Printed edition:  |z 9783319054278 
830 0 |a Communications in Computer and Information Science,  |x 1865-0929 ;  |v 408 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-05428-5  |z Full Text via HEAL-Link 
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950 |a Computer Science (Springer-11645)