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DE-He213 |
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cr nn 008mamaa |
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161215s2017 gw | s |||| 0|eng d |
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|a 9783319063119
|9 978-3-319-06311-9
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|a 10.1007/978-3-319-06311-9
|2 doi
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|a LC8-6691
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|a 371.33
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|a Dell'Aquila, Elena.
|e author.
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|a Educational Games for Soft-Skills Training in Digital Environments
|h [electronic resource] :
|b New Perspectives /
|c by Elena Dell'Aquila, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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| 300 |
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|a XI, 169 p. 30 illus., 28 illus. in color.
|b online resource.
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|a text
|b txt
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a Advances in Game-Based Learning
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|a Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix.
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|a This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.
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| 650 |
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|a Education.
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| 650 |
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|a Educational technology.
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| 650 |
1 |
4 |
|a Education.
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| 650 |
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4 |
|a Educational Technology.
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| 650 |
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|a Learning & Instruction.
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| 700 |
1 |
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|a Marocco, Davide.
|e author.
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| 700 |
1 |
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|a Ponticorvo, Michela.
|e author.
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| 700 |
1 |
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|a Di Ferdinando, Andrea.
|e author.
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| 700 |
1 |
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|a Schembri, Massimiliano.
|e author.
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| 700 |
1 |
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|a Miglino, Orazio.
|e author.
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| 710 |
2 |
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|a SpringerLink (Online service)
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| 773 |
0 |
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|t Springer eBooks
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| 776 |
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8 |
|i Printed edition:
|z 9783319063102
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| 830 |
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|a Advances in Game-Based Learning
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| 856 |
4 |
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|u http://dx.doi.org/10.1007/978-3-319-06311-9
|z Full Text via HEAL-Link
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| 912 |
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|a ZDB-2-EDA
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| 950 |
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|a Education (Springer-41171)
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