Educational Games for Soft-Skills Training in Digital Environments New Perspectives /

This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Dell'Aquila, Elena (Συγγραφέας), Marocco, ‎Davide (Συγγραφέας), Ponticorvo, Michela (Συγγραφέας), Di Ferdinando, Andrea (Συγγραφέας), Schembri, Massimiliano (Συγγραφέας), Miglino, Orazio (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Advances in Game-Based Learning
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Dell'Aquila, Elena.  |e author. 
245 1 0 |a Educational Games for Soft-Skills Training in Digital Environments  |h [electronic resource] :  |b New Perspectives /  |c by Elena Dell'Aquila, ‎Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a XI, 169 p. 30 illus., 28 illus. in color.  |b online resource. 
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347 |a text file  |b PDF  |2 rda 
490 1 |a Advances in Game-Based Learning 
505 0 |a Standard practices for soft skills training -- From digital games to new training environments for soft skills training -- A methodology supporting technology enhanced learning for soft skills training -- Multiplayer drama based games -- Single-player drama based games -- Multiplayer rule based games -- Standalone rule based games -- Conclusion and future directions -- Acknowledgments -- Appendix. 
520 |a This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics: - Standard practices for soft skills training. - From digital games to new training environments for soft skills training. - A methodology supporting technology enhanced learning for soft skills training. - Multiplayer and single-player drama based games. - Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills. 
650 0 |a Education. 
650 0 |a Educational technology. 
650 1 4 |a Education. 
650 2 4 |a Educational Technology. 
650 2 4 |a Learning & Instruction. 
700 1 |a Marocco, ‎Davide.  |e author. 
700 1 |a Ponticorvo, Michela.  |e author. 
700 1 |a Di Ferdinando, Andrea.  |e author. 
700 1 |a Schembri, Massimiliano.  |e author. 
700 1 |a Miglino, Orazio.  |e author. 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9783319063102 
830 0 |a Advances in Game-Based Learning 
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