Predicting Real World Behaviors from Virtual World Data

This book addresses prediction, mining and analysis of offline characteristics and behaviors from online data and vice versa. Each chapter will focus on a different aspect of virtual worlds to real world prediction e.g., demographics, personality, location, etc. There is a growing body of literature...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Ahmad, Muhammad Aurangzeb (Editor), Shen, Cuihua (Editor), Srivastava, Jaideep (Editor), Contractor, Noshir (Editor)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2014.
Series:Springer Proceedings in Complexity,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Preface
  • On The Problem of Predicting Real World Characteristics from Virtual Worlds
  • The Use of Social Science Methods to Predict Player Characteristics from Avatar Observations
  • Analyzing Effects of Public Communication onto Player Behavior in Massively Multiplayer Online Games
  • Identifying User Demographic Traits through Virtual-World Language Use
  • Predicting MMO Player Gender from In-Game Attributes using Machine Learning Models
  • Predicting Links in Human Contact Networks using Online Social Proximity
  • Identifying a Typology of Players Based on Longitudinal Game Data.