Intelligent Technologies for Interactive Entertainment 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings /
This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels, and 6 extended abstracts were carefully selected from 26 submissions. The...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2014.
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Σειρά: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
136 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- A research on value chain structure of the performing arts consumers social media usage : Application of means-end chain theory and involvement
- Predicting Shot Success for Table Tennis using Video Analysis and Machine Learning
- Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms
- Choreographing Digital Water for Interactive Water Performance
- Collaborative Choreography: A Critical Inquiry Into Designing Creative Interactive Systems
- Perception and manipulation of game control
- Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking
- Special Session on Humor in Intelligent Environments Towards Environments that Have a Sense of Humor
- Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems that Create and/or Detect Humour
- Engaging Participation in STEM Education: Creating Meaningful Experiences with Interaction Design
- Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century.