Social Collective Intelligence Combining the Powers of Humans and Machines to Build a Smarter Society /

The book focuses on Social Collective Intelligence, a term used to denote a class of socio-technical systems that combine, in a coordinated way, the strengths of humans, machines and collectives in terms of competences, knowledge and problem solving capabilities with the communication, computing and...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Miorandi, Daniele (Επιμελητής έκδοσης), Maltese, Vincenzo (Επιμελητής έκδοσης), Rovatsos, Michael (Επιμελητής έκδοσης), Nijholt, Anton (Επιμελητής έκδοσης), Stewart, James (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2014.
Σειρά:Computational Social Sciences
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 04163nam a22005775i 4500
001 978-3-319-08681-1
003 DE-He213
005 20151202031120.0
007 cr nn 008mamaa
008 140917s2014 gw | s |||| 0|eng d
020 |a 9783319086811  |9 978-3-319-08681-1 
024 7 |a 10.1007/978-3-319-08681-1  |2 doi 
040 |d GrThAP 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZG  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 4.019  |2 23 
245 1 0 |a Social Collective Intelligence  |h [electronic resource] :  |b Combining the Powers of Humans and Machines to Build a Smarter Society /  |c edited by Daniele Miorandi, Vincenzo Maltese, Michael Rovatsos, Anton Nijholt, James Stewart. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2014. 
300 |a VIII, 276 p. 33 illus., 20 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Computational Social Sciences 
505 0 |a From the Contents: Part I Foundations -- Towards the Ethical Governance of Smart Society -- Collective Intelligence and Algorithmic Governance of Socio-Technical Systems -- Part II Technologies -- Privacy in Social Collective Intelligence Systems -- The Future of Social is Personal: The Potential of the Personal Data Store -- Part III Applications and Case Studies -- Surfacing Collective Intelligence with Implications for Interface Design in Massive Open Online Courses -- Who Were Where When?—On the Use of Social Collective Intelligence in Computational Epidemiology. 
520 |a The book focuses on Social Collective Intelligence, a term used to denote a class of socio-technical systems that combine, in a coordinated way, the strengths of humans, machines and collectives in terms of competences, knowledge and problem solving capabilities with the communication, computing and storage capabilities of advanced ICT. Social Collective Intelligence opens a number of challenges for researchers in both computer science and social sciences; at the same time it provides an innovative approach to solve challenges in diverse application domains, ranging from health to education and organization of work. The book will provide a cohesive and holistic treatment of Social Collective Intelligence, including challenges emerging in various disciplines (computer science, sociology, ethics) and opportunities for innovating in various application areas. By going through the book the reader will gauge insight and knowledge into the challenges and opportunities provided by this new, exciting, field of investigation. Benefits for scientists will be in terms of accessing a comprehensive treatment of the open research challenges in a multidisciplinary perspective. Benefits for practitioners and applied researchers will be in terms of access to novel approaches to tackle relevant problems in their field. Benefits for policy-makers and public bodies representatives will be in terms of understanding how technological advances can support them in supporting the progress of society and economy. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Game theory. 
650 0 |a Physics. 
650 0 |a Sociology. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Complex Networks. 
650 2 4 |a Game Theory, Economics, Social and Behav. Sciences. 
650 2 4 |a Knowledge - Discourse. 
700 1 |a Miorandi, Daniele.  |e editor. 
700 1 |a Maltese, Vincenzo.  |e editor. 
700 1 |a Rovatsos, Michael.  |e editor. 
700 1 |a Nijholt, Anton.  |e editor. 
700 1 |a Stewart, James.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319086804 
830 0 |a Computational Social Sciences 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-08681-1  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)