Computer Vision in Sports

The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Moeslund, Thomas B. (Επιμελητής έκδοσης), Thomas, Graham (Επιμελητής έκδοσης), Hilton, Adrian (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2014.
Σειρά:Advances in Computer Vision and Pattern Recognition,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 04860nam a22005535i 4500
001 978-3-319-09396-3
003 DE-He213
005 20151204171356.0
007 cr nn 008mamaa
008 150119s2014 gw | s |||| 0|eng d
020 |a 9783319093963  |9 978-3-319-09396-3 
024 7 |a 10.1007/978-3-319-09396-3  |2 doi 
040 |d GrThAP 
050 4 |a TA1637-1638 
050 4 |a TA1634 
072 7 |a UYT  |2 bicssc 
072 7 |a UYQV  |2 bicssc 
072 7 |a COM012000  |2 bisacsh 
072 7 |a COM016000  |2 bisacsh 
082 0 4 |a 006.6  |2 23 
082 0 4 |a 006.37  |2 23 
245 1 0 |a Computer Vision in Sports  |h [electronic resource] /  |c edited by Thomas B. Moeslund, Graham Thomas, Adrian Hilton. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2014. 
300 |a XI, 319 p. 171 illus., 139 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Advances in Computer Vision and Pattern Recognition,  |x 2191-6586 
505 0 |a Introduction to the Use of Computer Vision in Sports -- Part I: Where is the Ball? -- Ball Tracking for Tennis Video Annotation -- Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis -- On-Field Testing and Evaluation of a Goal-Line Technology System -- Part II: Where Are the Players? -- Occlusion Detection via Structured Sparse Learning for Robust Object Tracking -- Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models -- Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts -- Estimating Athlete Pose from Monocular TV Sports Footage -- Part III: What Are They Playing? -- Action Recognition in Realistic Sports Videos -- Classification of Sports Types Using Thermal Imagery -- Event-Based Sports Videos Classification Using HMM Framework -- Part IV: What's Going On? -- Representing Team Behaviours from Noisy Data Using Player Role -- Recognizing Team Formation in American Football -- Real-Time Event Detection in Field Sport Videos. 
520 |a The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. Topics and features: Describes the latest research into ball tracking, addressing the challenges posed by the presence of occlusions and the use of only a small number of cameras Reviews various systems for player tracking and pose estimation Presents approaches for the improved generation of statistics and synthesis of virtual views Explores the “higher level” analysis of sports, from identifying types of sports to recognizing particular team behaviors based on multiple event or motion detections Discusses the detection of specific kinds of events for automatic highlights generation or searching of video archives The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production. Prof. Thomas B. Moeslund is Head of Media Technology, Aalborg, and Head of the Visual Analysis of People Lab at Aalborg University, Denmark. Dr. Graham Thomas leads the Immersive and Interactive Content team at BBC Research & Development, London, UK. Prof. Adrian Hilton is Director of the Centre for Vision, Speech and Signal Processing at the University of Surrey, Guildford, UK. 
650 0 |a Computer science. 
650 0 |a Artificial intelligence. 
650 0 |a Image processing. 
650 0 |a Application software. 
650 1 4 |a Computer Science. 
650 2 4 |a Image Processing and Computer Vision. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Computer Appl. in Social and Behavioral Sciences. 
700 1 |a Moeslund, Thomas B.  |e editor. 
700 1 |a Thomas, Graham.  |e editor. 
700 1 |a Hilton, Adrian.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319093956 
830 0 |a Advances in Computer Vision and Pattern Recognition,  |x 2191-6586 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-09396-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)