Computer Vision in Sports
The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2014.
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Σειρά: | Advances in Computer Vision and Pattern Recognition,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction to the Use of Computer Vision in Sports
- Part I: Where is the Ball?
- Ball Tracking for Tennis Video Annotation
- Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis
- On-Field Testing and Evaluation of a Goal-Line Technology System
- Part II: Where Are the Players?
- Occlusion Detection via Structured Sparse Learning for Robust Object Tracking
- Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models
- Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts
- Estimating Athlete Pose from Monocular TV Sports Footage
- Part III: What Are They Playing?
- Action Recognition in Realistic Sports Videos
- Classification of Sports Types Using Thermal Imagery
- Event-Based Sports Videos Classification Using HMM Framework
- Part IV: What's Going On?
- Representing Team Behaviours from Noisy Data Using Player Role
- Recognizing Team Formation in American Football
- Real-Time Event Detection in Field Sport Videos.