Choosing and Using Digital Games in the Classroom A Practical Guide /
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, inclu...
Main Author: | Becker, Katrin (Author) |
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Corporate Author: | SpringerLink (Online service) |
Format: | Electronic eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Series: | Advances in Game-Based Learning
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Subjects: | |
Online Access: | Full Text via HEAL-Link |
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