E-Learning, E-Education, and Online Training First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers /
This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on E-Learning, E-Education, and Online Training (eLEOT 2014) held in Bethesda, MD, USA, in September 2014. The 22 revised full papers presented were carefully reviewed and selected from nu...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2014.
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Σειρά: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
138 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Scripted Animation towards Scalable Content Creation for eLearning—a Quality Analysis
- E-Learning Repository System for Sharing Learning Resources Among Saudi Universities
- Lecturers’ Attitude to Social Network Media: Implication for Accessibility and Usability Need in Open and Distance Education
- Introducing Online Learning in a small organization. The Case of the Diplomatic Institute of the Italian Ministry of Foreign Affairs
- Building a Mobile Collaborative Learning Environment for the Identification and Classification of Real World Objects
- The PoSE Project: an innovative approach to promote healthy postures in schoolchildren.
- Experiential and Transformative Learning in an Informal Online Learning Environment: An Approach to Initiate Sustainable Changes
- Legal risk management: a best practice for e-Learning legal issues
- From Planning to Launching MOOCs: Guidelines and Tips from Georgetown
- Computer Animation for Learning Building Construction Management: A Comparative Study of First Person versus Third Person View
- A Qualitative Exploration of the EU Digital Competence (DIGCOMP) framework: a case study within Healthcare Education
- An innovative educational format based on a mixed reality environment: a case study and benefit evaluation
- Virtual, Immersive, Translational, Applied Learning: The VITAL Project
- Guess the Score, fostering collective intelligence in the class.