Game User Experience Evaluation
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experienc...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2015.
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Σειρά: | Human–Computer Interaction Series,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- User Experience Evaluation Methods in the Games Development Life Cycle
- Video Game Development and User Experience
- Assessing the Core Elements of the Gaming Experience
- Game User Research and Physiological Game Evaluation.- Presence, Involvement and Flow in Digital Games
- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
- Telemetry-Based Game Evaluation
- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
- A Heuristic Framework for Evaluating User Experience in Games
- Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
- Evaluating Exertion Games
- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.