Virtual Realities International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers /
Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense...
Corporate Author: | |
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Other Authors: | , , , , |
Format: | Electronic eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2015.
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Series: | Lecture Notes in Computer Science,
8844 |
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Table of Contents:
- VR Environments
- Live Will Never Be the Same! How Broadcasting Might Influence the Acceptance and Widespread Usage of Augumented Reality
- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot – Markerless Tracking and Feedback for Realtime Animation Control
- VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensions
- Underwater Mixed Environments
- Interaction and User Experience A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces
- Mobile Devices for Virtual Reality Interaction. A Survey of Techniques and Metaphors
- Hand Pose Recognition — Overview and Current Research
- Virtual Humans
- Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness
- VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients
- Hierarchical Method for Segmentation by Classification of Motion Capture Data
- Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters
- Tele-Existence
- Technical Report: Exploring Human Surrogate Characteristics
- Telexistence: Past, Present, and Future.