A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support...
| Κύριος συγγραφέας: | |
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| Συγγραφή απο Οργανισμό/Αρχή: | |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2015.
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| Σειρά: | SpringerBriefs in Computer Science,
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| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Pervasive Games with Persistent Worlds
- Survey of Pervasive Games and Technologies
- Case Study: Virtual World Engine Staging a Pervasive Game
- Possible Extensions.