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03202nam a22005175i 4500 |
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978-3-319-18699-3 |
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DE-He213 |
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20151204183002.0 |
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cr nn 008mamaa |
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150807s2015 gw | s |||| 0|eng d |
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|a 9783319186993
|9 978-3-319-18699-3
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|a 10.1007/978-3-319-18699-3
|2 doi
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|d GrThAP
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|a QA75.5-76.95
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|a UT
|2 bicssc
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|a COM069000
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|a COM032000
|2 bisacsh
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|a 005.7
|2 23
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|a Prakash, Edmond C.
|e author.
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|a Transforming Learning and IT Management through Gamification
|h [electronic resource] /
|c by Edmond C. Prakash, Madhusudan Rao.
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|a 1st ed. 2015.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2015.
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|a XIII, 119 p. 24 illus., 22 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a International Series on Computer Entertainment and Media Technology,
|x 2364-947X
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|a Introduction -- Issues faced by IT Managers, Educators and Policy Makers -- Introduction to Gamification -- Introduction to Gamification in Enterprises -- Gamification in Informal Education environments: A Case Study -- Gamification in Enterprise: A Case Study -- How gamification helps Managers -- Implementing a gamification solution.
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|a This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.
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650 |
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|a Computer science.
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650 |
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|a Management.
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|a Computers.
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|a Management information systems.
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|a Computer Science.
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|a Information Systems and Communication Service.
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|a Management of Computing and Information Systems.
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|a Management.
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700 |
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|a Rao, Madhusudan.
|e author.
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783319186986
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830 |
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|a International Series on Computer Entertainment and Media Technology,
|x 2364-947X
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856 |
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|u http://dx.doi.org/10.1007/978-3-319-18699-3
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
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