Transforming Learning and IT Management through Gamification

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to incr...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Prakash, Edmond C. (Συγγραφέας), Rao, Madhusudan (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2015.
Έκδοση:1st ed. 2015.
Σειρά:International Series on Computer Entertainment and Media Technology,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Introduction
  • Issues faced by IT Managers, Educators and Policy Makers
  • Introduction to Gamification
  • Introduction to Gamification in Enterprises
  • Gamification in Informal Education environments: A Case Study
  • Gamification in Enterprise: A Case Study
  • How gamification helps Managers
  • Implementing a gamification solution.