Describing and Studying Domain-Specific Serious Games

This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Torbeyns, Joke (Επιμελητής έκδοσης), Lehtinen, Erno (Επιμελητής έκδοσης), Elen, Jan (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2015.
Έκδοση:1st ed. 2015.
Σειρά:Advances in Game-Based Learning
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Part 1: Game descriptions
  • Chapter 1 Design of the game “Dudeman & Sidegirl: Operation clean world”, a numerical magnitude processing training
  • Chapter 2 Description of the educational math game ‘Monkey Tales: the museum of Anything’
  • Chapter 3 Number Navigation Game (NNG): Design principles and game description
  • Chapter 4 ‘Zeldenrust’: a mathematical game-based learning environment for prevocational students
  • Chapter 5 Applying motivation theory to the design of game-based learning environments
  • Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers
  • Part 2: Empirical studies on serious games
  • Chapter 7 Performance in educational math games: Is it a question of math knowledge?
  • Chapter 8 Integration in the curriculum as a factor in math-game effectiveness
  • Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment
  • Chapter 10 Number Navigation Game experience and motivational effects
  • Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics
  • Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics
  • Chapter 13 Formal and informal learning environments: Using games to support early numeracy
  • Index.