Describing and Studying Domain-Specific Serious Games
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2015.
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Έκδοση: | 1st ed. 2015. |
Σειρά: | Advances in Game-Based Learning
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Part 1: Game descriptions
- Chapter 1 Design of the game “Dudeman & Sidegirl: Operation clean world”, a numerical magnitude processing training
- Chapter 2 Description of the educational math game ‘Monkey Tales: the museum of Anything’
- Chapter 3 Number Navigation Game (NNG): Design principles and game description
- Chapter 4 ‘Zeldenrust’: a mathematical game-based learning environment for prevocational students
- Chapter 5 Applying motivation theory to the design of game-based learning environments
- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers
- Part 2: Empirical studies on serious games
- Chapter 7 Performance in educational math games: Is it a question of math knowledge?
- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness
- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment
- Chapter 10 Number Navigation Game experience and motivational effects
- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics
- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics
- Chapter 13 Formal and informal learning environments: Using games to support early numeracy
- Index.