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03435nam a22005295i 4500 |
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20151204152716.0 |
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150720s2015 gw | s |||| 0|eng d |
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|a 9783319208862
|9 978-3-319-20886-2
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|a 10.1007/978-3-319-20886-2
|2 doi
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|d GrThAP
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|a QA76.9.U83
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|a QA76.9.H85
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|a Design, User Experience, and Usability: Design Discourse
|h [electronic resource] :
|b 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I /
|c edited by Aaron Marcus.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2015.
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|a XXX, 672 p. 211 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 9186
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|a Design thinking, user experience design and usability methods and tools -- DUXU management and practice -- Emotional and persuasion design -- Storytelling, narrative and fiction in DUXU.
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|a The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 61 papers included in this volume are organized in topical sections on design thinking, user experience design and usability methods and tools, DUXU management and practice, emotional and persuasion design, and storytelling, narrative and fiction in DUXU.
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|a Computer science.
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|a Information storage and retrieval.
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|a User interfaces (Computer systems).
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|a Computers and civilization.
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|a Computer Science.
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|a User Interfaces and Human Computer Interaction.
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|a Computers and Society.
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|a Information Systems Applications (incl. Internet).
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|a Information Storage and Retrieval.
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|a Marcus, Aaron.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783319208855
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 9186
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|u http://dx.doi.org/10.1007/978-3-319-20886-2
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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|a Computer Science (Springer-11645)
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