Mobile Services for Toy Computing

The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy comput...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Hung, Patrick C. K. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2015.
Έκδοση:1st ed. 2015.
Σειρά:International Series on Computer Entertainment and Media Technology,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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003 DE-He213
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020 |a 9783319213231  |9 978-3-319-21323-1 
024 7 |a 10.1007/978-3-319-21323-1  |2 doi 
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072 7 |a UYQE  |2 bicssc 
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245 1 0 |a Mobile Services for Toy Computing  |h [electronic resource] /  |c edited by Patrick C. K. Hung. 
250 |a 1st ed. 2015. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2015. 
300 |a VIII, 192 p. 110 illus., 105 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a International Series on Computer Entertainment and Media Technology,  |x 2364-947X 
505 0 |a Introduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan. 
520 |a The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services. 
650 0 |a Computer science. 
650 0 |a Special purpose computers. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Electronics. 
650 0 |a Microelectronics. 
650 1 4 |a Computer Science. 
650 2 4 |a Special Purpose and Application-Based Systems. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Electronics and Microelectronics, Instrumentation. 
700 1 |a Hung, Patrick C. K.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319213224 
830 0 |a International Series on Computer Entertainment and Media Technology,  |x 2364-947X 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-21323-1  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)