Augmented and Virtual Reality Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings /

This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 confere...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: De Paolis, Lucio Tommaso (Επιμελητής έκδοσης), Mongelli, Antonio (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2015.
Έκδοση:1st ed. 2015.
Σειρά:Lecture Notes in Computer Science, 9254
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Tutorials
  • Research, Prototyping, and Product Development of Medical Simulation Applications Using the SOFA Framework.-Cultural Heritage Innovation Design: what Caught my Eye
  • Keynote Speeches
  • How Touch and Smell Enhance the Realism of our Virtual Experiences
  • Collaborative Interactions within Immersive Environments: Advantages, Drawbacks and Current Research Issues on Multi-Stereoscopic CAVE-like Setups
  • Touchless Interaction in Surgery: the Medical Imaging Toolkit Experience
  • Virtual Museums Interacting and Augmenting Cultural Heritage: an European Perspective
  • Applications in Cultural Heritage
  • Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project
  • “Social Heritage” Augmented Reality Application to Heritage Education
  • Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites
  • Advanced interaction with Paintings by Augmented Reality and High Resolution Visualization. A real Case Exhibition
  • Cloud Computing and Augmented Realty for Cultural Heritage
  • Augmented and Mixed Reality
  • Accurate on Site Georeferenced Subsurface Utility Model Visualisation
  • The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends
  • ARBS: An Interactive and Collaborative System for Augmented Reality Books
  • Robust Model Based Tracking using Edge Mapping and Refinement
  • Augmented Reality, Embodied Cognition and Learning
  • OscARsWelt: A Collaborative Augmented Reality Game
  • Device Registration for 3D Geometry-based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality
  • Creativity Support in Projection-based Augmented Environments
  • IMU Drift reduction for Augmented Reality Applications
  • Applications in Medicine
  • Serious games for rehabilitation using head-mounted display and haptic devices
  • VR-based Serious Game Designed for Medical Ethics Training
  • Scalable Medical Viewer for Virtual Reality Environments
  • A Pre-Operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery
  • Augmented Reality Assisted Brain Tumor Extraction in Mice
  • Applications in Industry and Robotics
  • A Virtual Prototyping Platform to Improve CAE Analysis Workflow
  • A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications
  • Using Haptic Forces Feedback for immersive and interactive simulation in industrial context
  • A Flexible AR-based Training System for Industrial Maintenance
  • Training in VR: a preliminary study on learning Assembly/Disassembly sequences
  • Applying Aesthetic Rules in Virtual Environments by means of Semantic Web Technologies
  • Bilateral Control of a Robotic Arm Through Brain Signals
  • Interfaces
  • Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds
  • ARTworks: an Augmented Reality Interface as an aid for Restoration Professionals
  • Design and preliminary evaluation of free-hand travel techniques for wearable immersive virtual reality systems with egocentric sensing
  • Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars
  • Bridging Offline and Online World through Augmentable Smart Glass Interfaces
  • Touchless Interaction for Command and Control in Military Operations
  • Short Papers
  • Development of a framework to support Virtual Review within complex-product lifecycle management. 3D Physics Virtual Laboratory as a Teaching Platform
  • Experiences in Development of an Augmented Reality Dressing Room
  • Development of a Virtual laboratory for investigating the interaction of materials with plasma
  • Aspects Concerning Algorithms of VRML Surfaces’ Generation
  • Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks
  • A dynamic-oriented Decision Support System for group Interview Knapsack Problem
  • Virtual Reality as Cross-Domain Language in Collaborative Environments.