|
|
|
|
LEADER |
05257nam a22005175i 4500 |
001 |
978-3-319-24421-1 |
003 |
DE-He213 |
005 |
20170621141654.0 |
007 |
cr nn 008mamaa |
008 |
160316s2016 gw | s |||| 0|eng d |
020 |
|
|
|a 9783319244211
|9 978-3-319-24421-1
|
024 |
7 |
|
|a 10.1007/978-3-319-24421-1
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a QA76.9.U83
|
050 |
|
4 |
|a QA76.9.H85
|
072 |
|
7 |
|a UYZG
|2 bicssc
|
072 |
|
7 |
|a COM070000
|2 bisacsh
|
082 |
0 |
4 |
|a 005.437
|2 23
|
082 |
0 |
4 |
|a 4.019
|2 23
|
100 |
1 |
|
|a Brown, John N.A.
|e author.
|
245 |
1 |
0 |
|a Anthropology-Based Computing
|h [electronic resource] :
|b Putting the Human in Human-Computer Interaction /
|c by John N.A. Brown.
|
250 |
|
|
|a 1st ed. 2016.
|
264 |
|
1 |
|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2016.
|
300 |
|
|
|a XXVII, 243 p. 94 illus., 35 illus. in color.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
1 |
|
|a Human–Computer Interaction Series,
|x 1571-5035
|
505 |
0 |
|
|a Foreword -- Preface -- Introduction -- Part I: Everything You Wanted to Know About the Evolution of Computerized Technology, But Where Afraid to Ask -- You are Here -- How Computing Became Ubiquitous and What That Means -- Getting Excited About Calm Technology -- The Evolution of Humans and Technology Part 1 – Humans -- The Evolution of Humans and Technology Part 2 – Technology -- The Evolution of Humans and Technology Part 3 – Computers -- What are Human Factors and Why Should We Care? -- Ergonomics and Biomechanics: The Surprising Science of Using your Body -- Psychology and Neurology: The Surprisingly simple Science of Using your Brain. Part II: Taking Control – It’s as Easy as A,B,C -- The Theory of Anthropology-Based Computing -- The Early Days of Anthropology-Based Computing -- The Future of Anthropology-Based Computing -- Part III: Citizen Science: Simple Solutions to Improve the Way Your Technology Treats You -- Stop your Mouse from Twisting Your Arm -- Stop your Keyboard from Twisting Your Arm -- Stop your Tech From Wringing Your Neck, Breaking Your Back, and Being an All-Round Pain In Your… Life -- Stop Your Phone from Screaming at You (and Everyone Else!) -- Stop your Messages from Killing You ( or Your Friends, or Total Strangers) -- Stop Your Dashboard Navigator from Driving You to Distraction -- Stop your Noise-Blocking, High Volume Headlines from Stopping Your Ears -- Your Chapter, an Invitation -- Afterword.
|
520 |
|
|
|a We have always built tools to improve our productivity and help us lead better lives; however we find ourselves constantly battling against our new computerized tools, making us less productive and putting our health and our lives at risk. This book looks at Human-Computer Interaction (HCI) from a truly human-centred perspective; focusing on human physiology and psychology rather than the motley series of brilliant innovations, glorified mistakes, and cross-generational habits that comprise the computer-centred HCI that we practice today. This three-part guide argues that human interest and calm technology need to be at the heart of HCI. It begins by exposing the inherent dangers in past and present HCI. Using his past experiences within Anthropology, Linguistics, Education, Ergonomics, Human Factors, and Computer Science the author introduces and explores the theory of ‘Anthropology-Based Computing’ (ABC) as well as a new ideas like Dynamic Environmental Focus (DEF), a new model of General Human Interaction (GHI), and a new triune model of the brain: Brown’s Representation of Anthropogenic Interaction in Natural Settings (BRAINS). Detailed illustrations show how HCI can be improved by considering how human bodies and brains actually work. The final part is a series of simple illustrated experiments, each applying an aspect of ABC to improve the way our computers and computerized devices treat us. Anthropology-Based Computing is written for those who work with computers, not just those who work on them. Students and researchers in Design and Psychology, and Computer Scientists as well, will benefit from seeing what is missing from the devices that are already in place, why that is, and how to make the practical changes that will immediately improve the physiological and psychological experience of using phones, on-board navigation systems, and the countless other computers we use at work and at home today and will continue to use in the future.
|
650 |
|
0 |
|a Computer science.
|
650 |
|
0 |
|a User interfaces (Computer systems).
|
650 |
|
0 |
|a Application software.
|
650 |
|
0 |
|a Anthropology.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a User Interfaces and Human Computer Interaction.
|
650 |
2 |
4 |
|a Anthropology.
|
650 |
2 |
4 |
|a Computer Appl. in Social and Behavioral Sciences.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9783319244198
|
830 |
|
0 |
|a Human–Computer Interaction Series,
|x 1571-5035
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/978-3-319-24421-1
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-SCS
|
950 |
|
|
|a Computer Science (Springer-11645)
|