Two Bit Circus and the Future of Entertainment

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Lemle, Elise (Συγγραφέας), Bomkamp, Katherine (Συγγραφέας), Klein Williams, Marcella (Συγγραφέας), Cutbirth, Elizabeth (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2015.
Έκδοση:1st ed. 2015.
Σειρά:SpringerBriefs in Computer Science,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03106nam a22005295i 4500
001 978-3-319-25793-8
003 DE-He213
005 20151210143206.0
007 cr nn 008mamaa
008 151209s2015 gw | s |||| 0|eng d
020 |a 9783319257938  |9 978-3-319-25793-8 
024 7 |a 10.1007/978-3-319-25793-8  |2 doi 
040 |d GrThAP 
050 4 |a QA76.575 
050 4 |a N7433.94 
072 7 |a UG  |2 bicssc 
072 7 |a COM034000  |2 bisacsh 
072 7 |a BUS070060  |2 bisacsh 
082 0 4 |a 006.7  |2 23 
100 1 |a Lemle, Elise.  |e author. 
245 1 0 |a Two Bit Circus and the Future of Entertainment  |h [electronic resource] /  |c by Elise Lemle, Katherine Bomkamp, Marcella Klein Williams, Elizabeth Cutbirth. 
250 |a 1st ed. 2015. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2015. 
300 |a XVI, 47 p. 38 illus., 7 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a SpringerBriefs in Computer Science,  |x 2191-5768 
505 0 |a Swinging from Digital Playgrounds --  At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game -- Story Room: The Computer as Live-action Storyteller for Adaptive Game Play -- Virtual Reality and the Future of Entertainment -- Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus. 
520 |a This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Media Design. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
700 1 |a Bomkamp, Katherine.  |e author. 
700 1 |a Klein Williams, Marcella.  |e author. 
700 1 |a Cutbirth, Elizabeth.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319257914 
830 0 |a SpringerBriefs in Computer Science,  |x 2191-5768 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-25793-8  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)