Two Bit Circus and the Future of Entertainment
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures...
| Main Authors: | , , , |
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| Corporate Author: | |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2015.
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| Edition: | 1st ed. 2015. |
| Series: | SpringerBriefs in Computer Science,
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| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Swinging from Digital Playgrounds
- At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game
- Story Room: The Computer as Live-action Storyteller for Adaptive Game Play
- Virtual Reality and the Future of Entertainment
- Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.