Two Bit Circus and the Future of Entertainment
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures...
Κύριοι συγγραφείς: | , , , |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2015.
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Έκδοση: | 1st ed. 2015. |
Σειρά: | SpringerBriefs in Computer Science,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Swinging from Digital Playgrounds
- At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game
- Story Room: The Computer as Live-action Storyteller for Adaptive Game Play
- Virtual Reality and the Future of Entertainment
- Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.