Two Bit Circus and the Future of Entertainment

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures...

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Bibliographic Details
Main Authors: Lemle, Elise (Author), Bomkamp, Katherine (Author), Klein Williams, Marcella (Author), Cutbirth, Elizabeth (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2015.
Edition:1st ed. 2015.
Series:SpringerBriefs in Computer Science,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Swinging from Digital Playgrounds
  •  At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game
  • Story Room: The Computer as Live-action Storyteller for Adaptive Game Play
  • Virtual Reality and the Future of Entertainment
  • Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.