Digital Make-Believe
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergr...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Σειρά: | Human–Computer Interaction Series,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- A Narrative for HCI
- Make-Believing Virtual Realities
- Fiction for Design
- Service Design Methods in Interaction Design
- Gameworld Interfaces as Make-Believe
- Make-Believe in Gameful and Playful Design
- The Role of Make-Believe in Foley
- Enactive Mechanism of Make-Believe Games
- Immanent Storyworlds.