Retrogame Archeology Exploring Old Computer Games /
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from...
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
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Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- Memory Management
- Slow, Wildly Incompatible I/O
- Interpreters
- Data Compression
- Procedural Content Generation
- Protection
- Obfuscation and Optimization
- Endgame.