Retrogame Archeology Exploring Old Computer Games /

Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from...

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Bibliographic Details
Main Author: Aycock, John (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2016.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Introduction
  • Memory Management
  • Slow, Wildly Incompatible I/O
  • Interpreters
  • Data Compression
  • Procedural Content Generation
  • Protection
  • Obfuscation and Optimization
  • Endgame.