Tangible Interactive Systems Grasping the Real World with Computers /

Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of ta...

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Bibliographic Details
Main Author: Boy, Guy André (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2016.
Series:Human–Computer Interaction Series,
Subjects:
Online Access:Full Text via HEAL-Link
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100 1 |a Boy, Guy André.  |e author. 
245 1 0 |a Tangible Interactive Systems  |h [electronic resource] :  |b Grasping the Real World with Computers /  |c by Guy André Boy. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2016. 
300 |a XII, 212 p. 61 illus., 38 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Human–Computer Interaction Series,  |x 1571-5035 
505 0 |a Preface -- Introduction -- Looking for Tangibility -- Concepts and Tools for Designers -- Innovation -- Complexity -- Flexibility -- Maturity -- Stability -- Sustainability -- Arts -- Conclusion. 
520 |a Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas. 
650 0 |a Computer science. 
650 0 |a Software engineering. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Computer simulation. 
650 0 |a Graphic design. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Software Engineering. 
650 2 4 |a Interaction Design. 
650 2 4 |a Simulation and Modeling. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319302690 
830 0 |a Human–Computer Interaction Series,  |x 1571-5035 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-30270-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)