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05630nam a22005415i 4500 |
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|a 9783319311937
|9 978-3-319-31193-7
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|a 10.1007/978-3-319-31193-7
|2 doi
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|a LB1028.43-1028.75
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|a COM023000
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|a 374.26
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|a Revolutionizing Education with Digital Ink
|h [electronic resource] :
|b The Impact of Pen and Touch Technology on Education /
|c edited by Tracy Hammond, Stephanie Valentine, Aaron Adler.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2016.
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|a XXII, 385 p. 174 illus., 159 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a Human–Computer Interaction Series,
|x 1571-5035
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|a Foreword -- Part I Introductions and Welcome -- Introduction -- Part II: Why We Pen and Touch -- Computer Interfaces Can Stimulate or Undermine Students’ Ability to Think -- Inking Outside the Box: How Context Sensing Affords More Natural Pen (and Touch) Computing -- Part III: Novel Tutoring Systems and Intelligent Ink -- Design Studies for Stylus and Finger-Based Interaction in Writing Instruction on Tablets -- Tablet-based Technology to Support Students’ Understanding of Division -- A Tablet-Based Math Tutor for Beginning Algebra -- Leveraging Trends in Student Interaction to Enhance the Effectiveness of Sketch-Based Educational Software -- PerSketchTivity: An Intelligent Pen-Based Educational Application for Design Sketching Instruction -- An Intelligent Sketch-Based Educational Interface for Learning Complex Written East Asian Phonetic Symbols -- A Stylus-Driven Intelligent Tutoring System for Music Education Instruction -- SmartStrokes: Digitizing Paper-Based Neuropsychological Tests -- Part IV The Empowering Effects of Active Media-Making -- The Digital Sash: A Sketch-Based Badge System in a Social Network for Children -- A Cyberensemble of Inversion, Immersion, Shared Knowledge Areas, Query, and Digital Media-Making in STEM Classrooms -- A System Dynamics Approach to Process Evaluation of Pen-based Digital Media-Making Projects -- A Model and Research Agenda for Teacher and Student Collaboration Using Pen-based Tablets in Digital Media Making in Sub-Saharan Africa -- Student Producers: OneNote, Camtasia Studio, and the Authentic Project -- An Aqua Squiggle and Giggles: Pre-Teens as Researchers Influencing Little Lives through Inking and Touch Devices -- Part V: Research in the Wild: Classroom Perspectives -- Personalizing Student Learning using the MyEduDecks Application through Teacher Supervision and Peer-to-Peer Networks -- Inking Pedagogy -- Impact of Undergraduate Tablet PC Use on Retention in STEM Majors -- Analysis of Student Perspectives on Using Tablet PCs in Junior and Senior Level Chemical Engineering Courses -- Student Demonstrations of Learning: Making Thinking Visible Using Pen and Touch -- The Integration of Inking, Touch and Flipping within the Mathematics Middle School Classroom -- DYKNOW as a Tool for Differentiation: Exploring Alternative ways to Assess in the Middle School Social Studies Classroom -- Part VI: Voices of the Future: Student Perspectives -- WIPTTE 2015 High School Contest -- Youth Re-Envisioning the Future of Education.
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|a Derived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a particular focus on hardware and software developments, comprising the perspectives of teachers, school and university administrators, and researchers for educators at every level. Split into six distinct parts, the book explores topics like how classrooms are increasingly using sketch-based videos, created by teachers and students alike, and how the teaching of key skills such as literacy, languages, math, and art via pen and touch technologies within the classroom are leading to improvements in engagement, learning, and retention levels amongst students. Future perspectives of digital learning, as envisioned by current high school students, are also explored. Revolutionizing Education with Digital Ink is a must-read for those seeking to understand the direction of current and future pen and touch research, its current use in classrooms, and future research directions.
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|a Computer science.
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|a User interfaces (Computer systems).
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|a Text processing (Computer science).
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|a Education
|x Data processing.
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|a Educational technology.
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|a Computer Science.
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|a Computers and Education.
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|a Educational Technology.
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|a User Interfaces and Human Computer Interaction.
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|a Document Preparation and Text Processing.
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|a Hammond, Tracy.
|e editor.
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|a Valentine, Stephanie.
|e editor.
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|a Adler, Aaron.
|e editor.
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710 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783319311913
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830 |
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|a Human–Computer Interaction Series,
|x 1571-5035
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|u http://dx.doi.org/10.1007/978-3-319-31193-7
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
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