Revolutionizing Education with Digital Ink The Impact of Pen and Touch Technology on Education /
Derived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a particular focus on hardware and software developments, comprising the perspectives o...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Σειρά: | Human–Computer Interaction Series,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Foreword
- Part I Introductions and Welcome
- Introduction
- Part II: Why We Pen and Touch
- Computer Interfaces Can Stimulate or Undermine Students’ Ability to Think
- Inking Outside the Box: How Context Sensing Affords More Natural Pen (and Touch) Computing
- Part III: Novel Tutoring Systems and Intelligent Ink
- Design Studies for Stylus and Finger-Based Interaction in Writing Instruction on Tablets
- Tablet-based Technology to Support Students’ Understanding of Division
- A Tablet-Based Math Tutor for Beginning Algebra
- Leveraging Trends in Student Interaction to Enhance the Effectiveness of Sketch-Based Educational Software
- PerSketchTivity: An Intelligent Pen-Based Educational Application for Design Sketching Instruction
- An Intelligent Sketch-Based Educational Interface for Learning Complex Written East Asian Phonetic Symbols
- A Stylus-Driven Intelligent Tutoring System for Music Education Instruction
- SmartStrokes: Digitizing Paper-Based Neuropsychological Tests
- Part IV The Empowering Effects of Active Media-Making
- The Digital Sash: A Sketch-Based Badge System in a Social Network for Children
- A Cyberensemble of Inversion, Immersion, Shared Knowledge Areas, Query, and Digital Media-Making in STEM Classrooms
- A System Dynamics Approach to Process Evaluation of Pen-based Digital Media-Making Projects
- A Model and Research Agenda for Teacher and Student Collaboration Using Pen-based Tablets in Digital Media Making in Sub-Saharan Africa
- Student Producers: OneNote, Camtasia Studio, and the Authentic Project
- An Aqua Squiggle and Giggles: Pre-Teens as Researchers Influencing Little Lives through Inking and Touch Devices
- Part V: Research in the Wild: Classroom Perspectives
- Personalizing Student Learning using the MyEduDecks Application through Teacher Supervision and Peer-to-Peer Networks
- Inking Pedagogy
- Impact of Undergraduate Tablet PC Use on Retention in STEM Majors
- Analysis of Student Perspectives on Using Tablet PCs in Junior and Senior Level Chemical Engineering Courses
- Student Demonstrations of Learning: Making Thinking Visible Using Pen and Touch
- The Integration of Inking, Touch and Flipping within the Mathematics Middle School Classroom
- DYKNOW as a Tool for Differentiation: Exploring Alternative ways to Assess in the Middle School Social Studies Classroom
- Part VI: Voices of the Future: Student Perspectives
- WIPTTE 2015 High School Contest
- Youth Re-Envisioning the Future of Education.