Persuasive Technology 11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016, Proceedings /
This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Technology, PERSUASIVE 2016, held in Salzburg, Austria, in April 2016. The 27 revised full papers and 3 revised short papers presented were carefully reviewed and selected from 73 submissions. The paper...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Σειρά: | Lecture Notes in Computer Science,
9638 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Tailoring Web Pages for Persuasion on Prevention Topics: Message Framing, Color Priming and Gender
- Supporting Users in Setting Effective Goals in Activity Tracking
- Persuasive and Culture-aware Feedback Acquisition
- Crowd-Designed Motivation: Combining Personality and the Trans-theoretical Model
- The EDIE Method - Towards an Approach to Collaboration-Based Persuasive Design
- Persuasive Backfiring: When Behavior Change Interventions Trigger Unintended Negative Outcomes
- Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies
- Self-Reflection and Mindfulness States: Designing Mobile Tools for Cultivating Curiosity and Decentering Situated in Everyday Life
- Alcohol Behaviour Change: Lessons Learned from User Reviews of iTunes Apps
- Persuasive Strategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach
- Creating Awareness of Sleep-Wake Hours by Gamification
- Cicero: Middleware for Developing Persuasive Mobile Applications
- Formalization of Computational Human Behavior Models for Contextual Persuasive Technology
- The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned
- Persuasive Practices: Learning from Home Security Advisory Services
- Persuasive Patterns in Q&A Social Networks
- Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding
- Smile Catcher: Can Game Design Lead To Positive Social Interactions
- More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games
- A Gamified Solution to Brief Interventions for Nightlife Well-Being
- Long-Term Effects of Computerized Simulations in Protracted Conflicts: The Case of Global Conflicts
- Understanding Changes in the Motivation of Stroke Patients Undergoing Rehabilitation in Hospital
- Developing a Virtual Coach for Chronic Patients: A User Study on the Impact of Similarity, Familiarity and Realism
- Improving Adherence in Automated e-Coaching
- Online Peer Groups as a Persuasive Tool to Combat Digital Addiction
- Red Radiators Versus Red Tulips: The Influence of Context on the Interpretation and Effectiveness of Color-Based Ambient Persuasive Technology
- Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant
- RightOnTime: The Role of Timing and Unobtrusiveness in Behavior Change Support Systems
- Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security
- Lock Up the Lighter: Experience Prototyping of a Lively Reflective Design for Smoking Habit Control. .