Virtual Sociocultural Convergence
This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction: Virtual Sociocultural Convergence
- Technological Determinism in Construction of an Online Society
- Convergence in Online Urban Environments
- Social Organizations in Online Virtual Worlds
- Autonomy within Rigid Rule-Based Systems
- Modeling Social Stratification in Online Games
- Linguistic Convergence and Divergence in Middle Earth
- Functional Equivalence across Virtual Cultures
- Individual Incentives for Investment in Gameworlds
- Divergence in the Fall of a Virtual Civilization
- Alienation and Assimilation in a Warcraft World.