Instructional Techniques to Facilitate Learning and Motivation of Serious Games

The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Wouters, Pieter (Επιμελητής έκδοσης), van Oostendorp, Herre (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Advances in Game-Based Learning
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Instructional Techniques to Facilitate Learning and Motivation of Serious Games  |h [electronic resource] /  |c edited by Pieter Wouters, Herre van Oostendorp. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a VI, 218 p. 142 illus., 114 illus. in color.  |b online resource. 
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490 1 |a Advances in Game-Based Learning 
505 0 |a Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games -- Towards a game-based learning instructional design model focusing on integration -- Two Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games -- Assessment and Adaptation in Games -- Fidelity and Multimodal Interactions -- Narration-Based Techniques to Facilitate Game-Based Learning -- Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review -- Self-explanations in game-based learning: from tacit to transferable knowledge -- Competition and Collaboration for Game-Based Learning: a Case Study -- Modeling and Worked Examples in Game-based learning -- Reflections on Serious Games. 
520 |a The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. . 
650 0 |a Education. 
650 0 |a Educational technology. 
650 1 4 |a Education. 
650 2 4 |a Learning & Instruction. 
650 2 4 |a Educational Technology. 
700 1 |a Wouters, Pieter.  |e editor. 
700 1 |a van Oostendorp, Herre.  |e editor. 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9783319392967 
830 0 |a Advances in Game-Based Learning 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-39298-1  |z Full Text via HEAL-Link 
912 |a ZDB-2-EDA 
950 |a Education (Springer-41171)