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03030nam a22004815i 4500 |
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978-3-319-39298-1 |
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DE-He213 |
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20161031122742.0 |
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cr nn 008mamaa |
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161031s2017 gw | s |||| 0|eng d |
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|a 9783319392981
|9 978-3-319-39298-1
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|a 10.1007/978-3-319-39298-1
|2 doi
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|d GrThAP
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|a LB5-3640
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|a JNT
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|a JMRL
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|a EDU009000
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|a EDU044000
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|a 371.3
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|a Instructional Techniques to Facilitate Learning and Motivation of Serious Games
|h [electronic resource] /
|c edited by Pieter Wouters, Herre van Oostendorp.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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|a VI, 218 p. 142 illus., 114 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
|2 rda
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|a Advances in Game-Based Learning
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|a Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games -- Towards a game-based learning instructional design model focusing on integration -- Two Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games -- Assessment and Adaptation in Games -- Fidelity and Multimodal Interactions -- Narration-Based Techniques to Facilitate Game-Based Learning -- Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review -- Self-explanations in game-based learning: from tacit to transferable knowledge -- Competition and Collaboration for Game-Based Learning: a Case Study -- Modeling and Worked Examples in Game-based learning -- Reflections on Serious Games.
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|a The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. .
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|a Education.
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|a Educational technology.
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|a Education.
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|a Learning & Instruction.
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|a Educational Technology.
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|a Wouters, Pieter.
|e editor.
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|a van Oostendorp, Herre.
|e editor.
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710 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783319392967
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830 |
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|a Advances in Game-Based Learning
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856 |
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|u http://dx.doi.org/10.1007/978-3-319-39298-1
|z Full Text via HEAL-Link
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|a ZDB-2-EDA
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950 |
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|a Education (Springer-41171)
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