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|9 978-3-319-39519-7
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|a 10.1007/978-3-319-39519-7
|2 doi
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|a Coordination Models and Languages
|h [electronic resource] :
|b 18th IFIP WG 6.1 International Conference, COORDINATION 2016, Held as Part of the 11th International Federated Conference on Distributed Computing Techniques, DisCoTec 2016, Heraklion, Crete, Greece, June 6-9, 2016, Proceedings /
|c edited by Alberto Lluch Lafuente, José Proença.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2016.
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|a XIV, 279 p. 83 illus.
|b online resource.
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|a text
|b txt
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|a computer
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 9686
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|a Multilevel Transitive and Intransitive Non-Interference, Causally -- A Game Interpretation of Retractable Contracts -- Where Do Your IoT Ingredients Come from? -- Tuple Spaces Implementations and Their Efficiency -- On-the-Fly Mean-field Model-Checking for Attribute-Based Coordination -- Scheduling Games for Concurrent Systems -- ParT: An Asynchronous Parallel Abstraction for Speculative Pipeline Computations -- Modelling Ambulance Deployment with CARMA -- On Synchronous and Asynchronous Compatibility of Communicating Components -- A Semantic Theory of the Internet of Things -- A Formal Analysis of the Global Sequence Protocol -- Improving Gossip Dynamics through Overlapping Replicates -- From Modelling to Systematic Deployment of Distributed Active Objects -- An Interference-Free Programming Model for Network Objects -- On Sessions and Infinite Data -- On Dynamical Probabilities, or: How to Learn to Shoot Straight.
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|a This book constitutes the proceedings of the 18th International Conference on Coordination Models and Languages, COORDINATION 2016, held in Heraklion, Crete, Greece, in June 2016, as part of the 11th International Federated Conference on Distributed Computing Techniques, DisCoTec 2016. The 16 full papers included in this volume were carefully reviewed and selected from 44 submissions. The papers cover a wide range of topics and techniques related to system coordination, including: programming and communication abstractions; communication protocols and behavioural types; actors and concurrent objects; tuple spaces; games, interfaces and contracts; information flow policies and dissemination techniques; and probabilistic models and formal verification.
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|a Computer science.
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|a Computer programming.
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|a Software engineering.
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|a Programming languages (Electronic computers).
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|a Algorithms.
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|a Computer logic.
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|a Computer Science.
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|a Software Engineering.
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|a Logics and Meanings of Programs.
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|a Programming Techniques.
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|a Programming Languages, Compilers, Interpreters.
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|a Algorithm Analysis and Problem Complexity.
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|a Lluch Lafuente, Alberto.
|e editor.
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|a Proença, José.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783319395180
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 9686
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|u http://dx.doi.org/10.1007/978-3-319-39519-7
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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|a Computer Science (Springer-11645)
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