E-Learning and Games 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers /

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical se...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: El Rhalibi, Abdennour (Επιμελητής έκδοσης), Tian, Feng (Επιμελητής έκδοσης), Pan, Zhigeng (Επιμελητής έκδοσης), Liu, Baoquan (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2016.
Σειρά:Lecture Notes in Computer Science, 9654
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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520 |a This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization. 
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700 1 |a Tian, Feng.  |e editor. 
700 1 |a Pan, Zhigeng.  |e editor. 
700 1 |a Liu, Baoquan.  |e editor. 
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