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|a 9783319403557
|9 978-3-319-40355-7
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|a 10.1007/978-3-319-40355-7
|2 doi
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|d GrThAP
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|a QA76.9.U83
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|a QA76.9.H85
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|a 4.019
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|a Design, User Experience, and Usability: Novel User Experiences
|h [electronic resource] :
|b 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II /
|c edited by Aaron Marcus.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2016.
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|a XIX, 703 p. 235 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 9747
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|a Topical sections on emotion, motivation, and persuasion design -- DUXU in learning and education -- Games and gamification -- Culture, language and DUXU -- DUXU for social innovation and sustainability -- Usability and user experience studies.
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|a The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.
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|a Computer science.
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|a Software engineering.
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|a Information storage and retrieval.
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|a User interfaces (Computer systems).
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|a Computers and civilization.
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|a Computer Science.
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|a User Interfaces and Human Computer Interaction.
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|a Computers and Society.
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|a Information Systems Applications (incl. Internet).
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|a Information Storage and Retrieval.
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|a Software Engineering.
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|a Marcus, Aaron.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783319403540
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 9747
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|u http://dx.doi.org/10.1007/978-3-319-40355-7
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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|a Computer Science (Springer-11645)
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