Serious Games Foundations, Concepts and Practice /

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Pros...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Dörner, Ralf (Editor), Göbel, Stefan (Editor), Effelsberg, Wolfgang (Editor), Wiemeyer, Josef (Editor)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2016.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • 1 Introduction
  • 2 Contributing Disciplines
  • 3 Design of Serious Games
  • 4 Authoring Processes and Tools
  • 5 Content and Content Production
  • 6 Game Engines
  • 7 Personalization and Adaptation
  • 8 Multiplayer Serious Games
  • 9 Player Experience
  • 10 Performance Assessment in Serious Games
  • 11 Serious Games – Economic and Legal Issues
  • 12 Serious Games Application Examples
  • About the Authors
  • Index.