Emotion in Games Theory and Praxis /
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that wi...
Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
---|---|
Άλλοι συγγραφείς: | Karpouzis, Kostas (Επιμελητής έκδοσης), Yannakakis, Georgios N. (Επιμελητής έκδοσης) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
|
Σειρά: | Socio-Affective Computing,
4 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
-
Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017, Revised Selected Papers /
Έκδοση: (2017) -
Computers Helping People with Special Needs 15th International Conference, ICCHP 2016, Linz, Austria, July 13-15, 2016, Proceedings, Part I /
Έκδοση: (2016) -
Computers Helping People with Special Needs 15th International Conference, ICCHP 2016, Linz, Austria, July 13-15, 2016, Proceedings, Part II /
Έκδοση: (2016) -
Learning and Collaboration Technologies. Technology in Education 4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II /
Έκδοση: (2017) -
Learning and Collaboration Technologies. Novel Learning Ecosystems 4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I /
Έκδοση: (2017)