Emotion in Games Theory and Praxis /

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that wi...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Karpouzis, Kostas (Επιμελητής έκδοσης), Yannakakis, Georgios N. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2016.
Σειρά:Socio-Affective Computing, 4
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Foreword
  • Preface
  • Part I Theory
  • The Aesthetic Motives of Play
  • Affect Channel Model of Evaluation in the context of digital games
  • Affective Involvement in Digital Games
  • PART II - Emotion Modelling and Affect-Driven Adaptation
  • Multimodal sensing in affective gaming
  • Emotion Modelling via Speech Content and Prosody – in Computer Games and Elsewhere
  • Comparing two commercial brain computer interfaces for serious games and virtual environments
  • Psychophysiology in Games
  • Emotion and Attitude Modeling for Non-player Characters
  • Emotion-driven Level Generation
  • Emotion-Driven Narrative Generation
  • Game Cinematography: from Camera Control to Player Emotions
  • From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games
  • Emotional Appraisal Engines for Games
  • Part III Applications
  • Emotion and Body-based Games: Overview and Opportunities
  • Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD
  • Understanding and Designing for Conflict Learning Through Games
  • Games robots play: once more, with feeling
  • Lovotics: Love and Sex with Robots
  • Index.