Game-Based Learning Across the Lifespan Cross-Generational and Age-Oriented Topics /

The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Romero, Margarida (Editor), Sawchuk, Kimberly (Editor), Blat, Josep (Editor), Sayago, Sergio (Editor), Ouellet, Hubert (Editor)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Series:Advances in Game-Based Learning
Subjects:
Online Access:Full Text via HEAL-Link
Description
Summary:The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Physical Description:IX, 154 p. 34 illus., 33 illus. in color. online resource.
ISBN:9783319417974