A Guide to Designing Curricular Games How to "Game" the System /
This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that gui...
Κύριος συγγραφέας: | Jackson Kellinger, Janna (Συγγραφέας) |
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Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Σειρά: | Advances in Game-Based Learning
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
-
Learning Games The Science and Art of Development /
ανά: Warren, Scott J., κ.ά.
Έκδοση: (2017) -
Choosing and Using Digital Games in the Classroom A Practical Guide /
ανά: Becker, Katrin
Έκδοση: (2017) -
Serious Games Analytics Methodologies for Performance Measurement, Assessment, and Improvement /
Έκδοση: (2015) -
Describing and Studying Domain-Specific Serious Games
Έκδοση: (2015) -
Educational Games for Soft-Skills Training in Digital Environments New Perspectives /
ανά: Dell'Aquila, Elena, κ.ά.
Έκδοση: (2017)