A Guide to Designing Curricular Games How to "Game" the System /

This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that gui...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Jackson Kellinger, Janna (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Advances in Game-Based Learning
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Upping your Game: Transforming Teaching
  • The Name Game: Developing a Theme
  • The Game Behind the Game: Uncovering Systems
  • Game Face: Telling the Story
  • The Game Plan: Designing the Game
  • Fair Game: Developing Quests
  • Game Play: Rendering the Game
  • Game on!: Teaching the Game
  • Endgame: Scaling Up.