A Guide to Designing Curricular Games How to "Game" the System /
This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that gui...
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Σειρά: | Advances in Game-Based Learning
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Upping your Game: Transforming Teaching
- The Name Game: Developing a Theme
- The Game Behind the Game: Uncovering Systems
- Game Face: Telling the Story
- The Game Plan: Designing the Game
- Fair Game: Developing Quests
- Game Play: Rendering the Game
- Game on!: Teaching the Game
- Endgame: Scaling Up.