A Guide to Designing Curricular Games How to "Game" the System /

This book walks readers through the process of turning a class into a curricular game. This way teachers can co-opt the pedagogical techniques of video games such as immersion, just-in-time feedback, and leveling up instead of competing with them. This manual provides a step-by-step process that gui...

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Bibliographic Details
Main Author: Jackson Kellinger, Janna (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Series:Advances in Game-Based Learning
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Upping your Game: Transforming Teaching
  • The Name Game: Developing a Theme
  • The Game Behind the Game: Uncovering Systems
  • Game Face: Telling the Story
  • The Game Plan: Designing the Game
  • Fair Game: Developing Quests
  • Game Play: Rendering the Game
  • Game on!: Teaching the Game
  • Endgame: Scaling Up.