Being Really Virtual Immersive Natives and the Future of Virtual Reality /

This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ul...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Steinicke, Frank (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2016.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Steinicke, Frank.  |e author. 
245 1 0 |a Being Really Virtual  |h [electronic resource] :  |b Immersive Natives and the Future of Virtual Reality /  |c by Frank Steinicke. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2016. 
300 |a XVIII, 166 p. 51 illus., 40 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Preface -- Part I The Past: Background and Motivation.-A Glance into the Future -- The Science and Fiction of the Ultimate Display -- Towards a Virtual Revolution -- Part II The Present: Research and Development -- Scientific, Technological and Social Challenges -- Unlimited Walking: One Small Step for a Man -- First Steps towards Being Really Virtual -- To Touch or Not to Touch? -- Part III The Future: Ethics and Responsibility -- More and More, and More than Moore’s Law -- Anarchy, Principles and Rules -- The Coming Age of Different Realities. 
520 |a This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Computer graphics. 
650 0 |a Cognitive psychology. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Cognitive Psychology. 
650 2 4 |a Computer Graphics. 
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776 0 8 |i Printed edition:  |z 9783319430768 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-43078-2  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)