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03066nam a22004815i 4500 |
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978-3-319-43078-2 |
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DE-He213 |
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20161022043326.0 |
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cr nn 008mamaa |
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161022s2016 gw | s |||| 0|eng d |
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|a 9783319430782
|9 978-3-319-43078-2
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|a 10.1007/978-3-319-43078-2
|2 doi
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|d GrThAP
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|a QA76.9.U83
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|a QA76.9.H85
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|a UYZG
|2 bicssc
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|a COM070000
|2 bisacsh
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|a 005.437
|2 23
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|a 4.019
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|a Steinicke, Frank.
|e author.
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|a Being Really Virtual
|h [electronic resource] :
|b Immersive Natives and the Future of Virtual Reality /
|c by Frank Steinicke.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2016.
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|a XVIII, 166 p. 51 illus., 40 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
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|a online resource
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|a text file
|b PDF
|2 rda
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|a Preface -- Part I The Past: Background and Motivation.-A Glance into the Future -- The Science and Fiction of the Ultimate Display -- Towards a Virtual Revolution -- Part II The Present: Research and Development -- Scientific, Technological and Social Challenges -- Unlimited Walking: One Small Step for a Man -- First Steps towards Being Really Virtual -- To Touch or Not to Touch? -- Part III The Future: Ethics and Responsibility -- More and More, and More than Moore’s Law -- Anarchy, Principles and Rules -- The Coming Age of Different Realities.
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|a This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.
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|a Computer science.
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|a User interfaces (Computer systems).
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|a Computer graphics.
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|a Cognitive psychology.
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|a Computer Science.
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|a User Interfaces and Human Computer Interaction.
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|a Cognitive Psychology.
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650 |
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|a Computer Graphics.
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710 |
2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783319430768
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|u http://dx.doi.org/10.1007/978-3-319-43078-2
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a Computer Science (Springer-11645)
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